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MAKE ROOM FOR A SEQUENCE · FOR THE JOY OF THE GAME

4 Suits

Find space for each suit before the next ten cards arrive. Remember that a legal move is not always the most useful move.

4 SUITS Ready to play
Time 00:00 Moves 0 Runs 0 / 8

Select a face-up card, then a destination column. Dragging also works.

The full four-suit game

The key details are straightforward. This game uses two complete decks for a total of 104 cards. The objective remains eight same-suit sequences from King to Ace. Four suits adds more suit conflicts without changing the basic descending-rank rule. Spades, hearts, clubs and diamonds each contain two copies of every rank.

Read rank and suit

Here is what to know. You can place an exposed card on a card exactly one rank higher even when their suits differ. A group can move together only when all selected cards share a suit and descend by one rank. Spades and clubs remain different suits even though both are shown in dark ink. Matching colors are not enough to create a movable sequence.

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Build matching segments

The key details are straightforward. Before moving a segment, check where the cards below it could go next. A long mixed-suit build may require several intermediate destinations to dismantle. Small same-suit sequences can provide flexible building blocks. Joining two matching segments often frees a column or exposes another card.

Find hidden cards

On this website, the following points apply. Opening columns gives you more information for later decisions. Moving the final exposed card away turns the next hidden card face up. The identities of those hidden cards are not shown by the Hint feature. The starting layout contains hidden cards beneath the exposed bottom cards.

Create working space

Here is what to know. Spare columns can help separate suits that have become interleaved. An empty column accepts any exposed card or legal same-suit group. Consider which temporary arrangement leaves you with the most useful follow-up move. Moving a whole column to another empty column changes its position without improving the layout by itself.

Plan a long sequence

Here is what to know. A King can move only to an empty column because no rank is higher. Moving a King into the only empty column can limit your ability to reorganize other cards. A same-suit group starting with a King follows that same destination rule. A completed King-to-Ace run leaves the tableau automatically once all thirteen cards are face up and aligned.

Deal carefully

A new row can interrupt promising groups as well as create new connections. Use the visible layout to plan before dealing, while recognizing that hidden stock cards are unknown. A stock deal places one card onto each of the ten columns. You must fill every empty column before the stock can be used.

Count complete runs

Here is what to know. A descending mixed-suit run remains on the table until its suits can be separated. Eight collected runs account for all 104 cards in the game. The win message appears only after the game has collected all eight valid runs. The counter advances whenever a full same-suit run is collected.

Practice a difficult deal

A random deal is not advertised as guaranteed winnable. Replay begins the same shuffle again so you can compare a different opening plan. Hints list legal moves and do not solve the whole deal. Undo restores the previous card arrangement, including automatic flips and completed runs.

Keep your session

The key details are straightforward. This browser can save four-suit progress separately from the other difficulty modes. Use Privacy & Cookie Settings to manage saving or remove those local records. The timer counts active visible play rather than time spent away from the page. Local statistics show started games, wins and the best move count recorded on this device.