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MAKE ROOM FOR A SEQUENCE · FOR THE JOY OF THE GAME

Tips & Strategy

The Tips & Strategy details are collected below. Choose the section you need and read at your own pace.

Look under the visible cards

Here is what to know. Compare possible moves by what they uncover as well as by the length of the sequence they create. A move that reveals a hidden card gives you another fact to work with. You cannot know the identity of a hidden card before it is exposed. A longer visible run is not automatically better than a move that opens the tableau.

Value an empty column

Here is what to know. A whole-column move into another empty column does not reveal anything new on its own. Consider the next destination before filling your only empty column. You must eventually fill every empty column before dealing from the stock. An empty column can hold a temporary sequence while you rearrange other cards.

Make groups that can move

Here is what to know. A shorter matching group can be easier to reuse than a longer mixed-suit build. Same-suit descending cards remain movable as a group. Matching colors alone do not give that benefit in four-suit Spider. Look for ways to join matching segments without burying a card you need elsewhere.

Use mixed builds deliberately

The key details are straightforward. Avoid assuming that every descending column can be moved as one unit. A mixed-suit move can be worthwhile when it reveals a card or frees a column. Before extending the mixed build, look for temporary destinations that could help you separate it. Only the same-suit descending segment at the bottom moves together.

Know the limited destination

On this website, the following points apply. A group beginning with a King has the same limitation. Placing a King in your last empty column may reduce your immediate rearrangement options. A King requires an empty column because there is no higher rank. Moving a King can still be useful when it uncovers an important hidden card.

Review the tableau first

On this website, the following points apply. Dealing remains an option when the visible layout offers no useful improvement. A stock deal adds one card to every column and may disrupt useful sequences. Keeping all columns occupied is a requirement for using the stock. Check whether a visible move can expose a card or join matching suits before you deal.

Look one move ahead

Here is what to know. Moving a small segment may release a second move that was previously blocked. Ask what a move will let you do next rather than considering only the first destination. Try to leave more than one useful destination when the layout allows it. No simple rule can guarantee success on every randomly shuffled deal.

Use undo as a lesson

The key details are straightforward. Compare what each alternative reveals instead of repeating the same sequence without a new idea. The timer does not move backward when you undo. Undo restores the previous card state, including flips and collected runs. Replay is useful when you want to revisit the opening arrangement of the same deal.

Make the final decision

Here is what to know. Repeatedly using Hint cycles through the available suggestions for the current position. Hints search legal moves in the visible position. The suggested move may be useful for investigation without leading to a win. A hint does not reveal the stock or hidden tableau cards.

Refuge solitaire

Choose a comfortable challenge

Four suits gives you more suit conflicts to resolve using the same rules. Two suits introduces the difference between a descending build and a movable same-suit group. A short, focused session can be more useful for learning than rushing to finish a difficult deal. One suit is useful for practicing rank order and the controls.